# Configuration file


all {

通用配置General Options

    general {

        # enable smelting rotten flesh into tallow [default: true]

        B:"Flesh Smelting"=true

        //启用炼腐成脂(烧炼腐肉变成油脂,附赠0.3点经验);


        # enable/disable the ability to add olive oil to food [default: true]

        B:"Enable Olive Oiling"=true

        //启用涂橄榄油(任何食物都可以和橄榄油合成);

        

        # add an item's registry name to this list to prevent it from being craftable with olive oil

        # put each item name on a new line, don't use commas

        #  [default: ]

        S:"Olive Oil Food Blacklist" <

         >

        //在此填写注册名以防止其被涂橄榄油;反转黑白名单被作者放到这个板块的结尾处了


        # if enabled, allows the armor meter to go beyond one row

        # only one extra row will ever be rendered, because the armor stat is naturally capped at 30 [default: true]

        B:"Extra Armor HUD"=true

        //是否启用显示额外的盔甲值(只会多出来一行因为默认情况下盔甲值上限是30);


        # if enabled, adds a hud elemnt over the hunger meter to show armor toughness, if applicable [default: true]

        B:"Armor Toughness HUD"=true

        //是否显示盔甲韧性(默认情况下就一行);

配置文件翻译(1.12.2v1.1.7)-第1张图片配置文件翻译(1.12.2v1.1.7)-第2张图片


        # enable/disable the random offset added to wildberry bush models [default: true]

        B:"Wildberry Bush Offset"=true

        //是否启用野莓灌木的随机偏移量(如果启用,那野莓灌木看起来将不位于一个方块的正中间);


        # set this to false to prevent any of Rustic's seeds from dropping from grass or vines [default: true]

        B:"Enable Seed Drops"=true

        //本模组的种子是否会在破坏藤蔓或者草的时候掉落;


        # decrease this number to make seeds more difficult to find (10 is wheat seed rarity) [range: 1 ~ 100, default: 7]

        I:"Seed Drop Rate"=7

        //减少这个数以让种子更难掉落(小麦种子掉率是10);


        # with this value set to true, vines will only drop grape seeds when broken with tools from the whitelist [default: false]

        B:"Grapeseed Drops Require Tool"=false

        //如果为true,只有在使用白名单中的工具破坏草/藤蔓的时候才能掉落种子;


        # add an item's registry name to this list to allow vines to drop grape seeds when broken with it

        # put each item name on a new line, don't use commas

        #  [default: [minecraft:iron_hoe], [minecraft:diamond_hoe]]

        S:"Grapeseed Tool Whitelist" <

            minecraft:iron_hoe

            minecraft:diamond_hoe

         >

        //上一行所述的白名单;


        # set this to false if you experience any issues with Rustic's glass bottle emptying recipe [default: true]

        B:"Enable Bottle Emptying"=true

        //如果你在使用本模组空玻璃瓶配方时遇到任何问题,请设置为false?(不知道怎么测试)


        # the minimum amount of increase that booze culture will provide to the new brew, in percent [range: -50 ~ 50, default: -1]

        I:"Minimum Increase To Brew Quality"=-1

        //每次酿酒最低提升多少品质(单位为0.01);


        # the maximum amount of increase that booze culture will provide to the new brew, in percent [range: -50 ~ 50, default: 4]

        I:"Maximum Increase To Brew Quality"=4

        //每次酿酒最高能提升多少品质(单位为0.01);


        # how long it should take for a brewing barrel to finish a brew, in ticks [range: 1200 ~ 120000, default: 12000]

        I:"Maximum Brew Time"=12000

        //每酿一次酒将会消耗多长时间(单位为tick,默认12000tick = 600s,范围60s~6000s);


        # enable/disable all slate blocks and world gen [default: true]

        B:"Enable Slate"=true

        //是否启用所有板岩类方块与其的自然生成;


        # enable/disable all stone pillar blocks [default: true]

        B:"Enable Stone Pillars"=true

        //是否启用所有石柱类方块与其的自然生成;


        # enable/disable all clay wall blocks [default: true]

        B:"Enable Clay Walls"=true

        //是否启用所有粘土框墙类方块与其的自然生成;


        # enable/disable all painted wood blocks [default: true]

        B:"Enable Painted Wood"=true

        //是否启用所有彩绘木板类方块与其的自然生成;


        # enable/disable all table blocks [default: true]

        B:"Enable Tables"=true

        //是否启用所有桌子类方块与其的自然生成;


        # enable/disable all chair blocks [default: true]

        B:"Enable Chairs"=true

        //是否启用所有椅子类方块与其的自然生成;


        # enable/disable lattice blocks [default: true]

        B:"Enable Lattice"=true

        //是否启用所有格栏类方块与其的自然生成;


        # treat "Olive Oil Food Blacklist" as a whitelist instead [default: false]

        B:"Treat Olive Oil Blacklist as Whitelist"=false

        //反转“涂橄榄油”的黑名单为白名单。你放这么靠后干嘛

    }

世界生成配置World Generation Options

    world {

        # if set to true, slate will generate in the nether instead of the overworld [default: false]

        B:"Nether Slate"=false

        //如果为true,板岩将会生成在下界而不是主世界;


        # number of times the generator will try to place a slate vein per chunk [range: 0 ~ 30, default: 5]

        I:"Slate Veins Per Chunk"=5

        //世界生成器会尝试几次将板岩岩脉填充在一个区块中(翻译不精,见谅);


        # number of blocks per slate vein [range: 0 ~ 25, default: 20]

        I:"Slate Vein Size"=20

        //板岩岩脉的大小(单位为方块);


        # chance for olive trees to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.03]

        S:"Olive Tree Generation Chance"=0.03

        //橄榄树在一个区块中尝试生成的概率;


        # maximum number of times the generator will attempt to place an olive tree in a chunk [range: 0 ~ 128, default: 5]

        I:"Max Olive Tree Generation Attempts"=5

        //世界生成器最多会尝试几次将橄榄树填充在一个区块中;


        # chance for ironwood trees to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.015]

        S:"Ironwood Generation Chance"=0.015

        //铁树在一个区块中尝试生成的概率;


        # maximum number of times the generator will attempt to place an ironwood tree in a chunk [range: 0 ~ 128, default: 4]

        I:"Max Ironwood Generation Attempts"=4

        //世界生成器最多会尝试几次将铁树填充在一个区块中;


        # chance for an herb to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.125]

        S:"Herb Generation Chance"=0.125

        //草药在一个区块中尝试生成的概率;


        # maximum number of times the generator will attempt to place an herb in a chunk [range: 0 ~ 128, default: 8]

        I:"Max Herb Generation Attempts"=8

        //世界生成器最多会尝试几次将草药填充在一个区块中;


        # chance for wildberry bushes to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.05]

        S:"Wildberry Generation Chance"=0.05

        //野莓灌木在一个区块中尝试生成的概率;


        # maximum number of times the generator will attempt to place a wildberry bush in a chunk [range: 0 ~ 128, default: 4]

        I:"Max Wildberry Generation Attempts"=4

        //世界生成器最多会尝试几次将野莓灌木填充在一个区块中;


        # add numerical dimension ids to this list to allow Rustic's overworld world gen to occur in those dimensions

        # dimensions that are not listed here will not receive Rustic's overworld world generation

        #  [default: [0]]

        S:"Overworld Generation Dimension Whitelist" <

            0

         >

        //将维度id填写在这个表中以让本模组主世界的生成器在其中有效;


        # add numerical dimension ids to this list to allow Rustic's nether world gen to occur in those dimensions

        # dimensions that are not listed here will not receive Rustic's nether world generation

        #  [default: [-1]]

        S:"Nether Generation Dimension Whitelist" <

            -1

         >

        //将维度id填写在这个表中以让本模组下界的生成器在其中有效。

    }

蜜蜂相关配置Bee Related Options

    bees {

        # chance for beehives to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.03]

        S:"Beehive Generation Chance"=0.03

        //蜂窝在一个区块内尝试生成的概率;


        # maximum number of times the generator will attempt to place a beehive in a chunk [range: 0 ~ 128, default: 3]

        I:"Max Beehive Generation Attempts"=3

        //世界生成器最多会尝试几次将蜂窝填充在一个区块中;


        # the time it takes for an apiary to produce a new bee is multiplied by this value

        # LARGER numbers make bees reproduce LESS often [range: 0.0 ~ 10.0, default: 1.0]

        S:"Bee Reproduction Multiplier"=1.0

        //这个数记载了蜂房产出一个新蜜蜂消耗时间的倍率(默认1.0倍);


        # the time it takes for an apiary to produce a honeycomb is multiplied by this value

        # LARGER numbers make bees produce honeycomb LESS often [range: 0.0 ~ 10.0, default: 1.0]

        S:"Bee Honeycomb Multiplier"=1.0

        //这个数记载了蜂房产出一个蜂巢(rustic:honeycomb)消耗时间的倍率(默认1.0倍);


        # higher values increase the frequency with which apiaries forcibly age a crop [range: 0.0 ~ 10.0, default: 1.0]

        S:"Bee Crop Boost Multiplier"=1.0

        //数值越高,蜂房催化作物的频率就越高。

    }

兼容性配置Mod Compatability Related Options

    compat {

        # set this to false to disable silver chain, chandelier, candle, and lantern blocks [default: true]

        B:"Enable Silver Decoration Blocks"=true

        //是否启用一系列银质方块;


        # with this enabled, Rustic will automatically add recipes for some of Forestry's machines using Rustic's fluids [default: true]

        B:"Enable Forestry Compat"=true

        //是否允许本模组给自己的液体自动添加林业机器(原文Forestry's machines)的合成表。

    }


}